Monday 26 April 2010

Creating my 3D Environment in 3ds Max





The 3D environment for my cut scene is a relatively simple one, I was originally going to use a tutorial but couldn't find any good ones. I found a tutorial that was brief and uninformative but it had a good texture that i could use for my environment.


The first thing that i did towards creating my environment was create a normal box and then flip the normals to invert it. The reason for flipping the normals is so that the textures appear on the inside rather than the outside. I then separated each of the sides and extruded segments from the walls to create the columns.


Then I just had to texture it. I got the textures of the tutorial and took them into Adobe Photoshop and edited them till i got the texture that i wanted. Then while they where still in Photoshop i made back and white copies of them for bump mapping. I had to make some sections darker and some lighter though to get the effect that i wanted.


I then took them into 3ds max and created the textures that i wanted by first putting the texture in the Diffuse Colour section then putting the black and white version in the bump mapping section at Amount 30. Finally to give the texture its desired effect I equipped Flat Mirror to the filter colour to give it a reflection, Amount 7.


But when it came to applying my textures to the box they stretched all the way round instead of just staying on the area i had selected. So i searched for a tutorial that could fix this problem. In the end i didn't find any useful tutorials so i created plains the same size as my textures and stacked them up against the walls and the pillars and used the texture on them.