Wednesday 16 June 2010

how i animated my character

Due to the fact that the only standard bipeds that you can get on 3ds Max are all human shape for my none human shaped creature i had to make my own. The only part of my character that i needed to move for my cut scenes were the legs. The legs were all separate objects and weren't connected to each other or the head. Then i started making my own bones for each of the legs.
The first thing that i had to do to make the bones was click on the animation drop down box and click on the bones tools... option. After i did this i had to click on the bone create button on the bones tool menu. after that i drew the three section of the leg with the bone tool and put the end result into the leg. When you draw a set of bones you can keep drawing them until you right click but when you do right click it will create a little square bone at the end that you just right clicked off. After i had drawn out the leg i clicked on the Animation drop down bar again but this time clicked on IK Solver and from that clicked on HI solver. With HI solver selected i clicked on the last square created with the right click and then the middle leg section. i then clicked on the connecting point between the second and third leg section and the leg section connecting the leg to the head. The reason that i did this is so that they would give me an easy moving point and because it i moved one limb it would move the limb that it is connected to through the HI solver giving it a more realistic effect. I repeated this on all six of the legs then i was ready for the animation first i did a quick test to see if the leg connectors worked properly which you can see below.
Then i did some research on spiders and how they moved before trying to properly animate the legs.

After i did this all i had to do was import merge my environment with this and move the characters to a different position so it looked like the character was actualy moving.

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